Following a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as mainstream video games around. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing frenzy around card prices guarantees almost daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity annually.
Yet despite that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on doomed consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them highlight the ordinary realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu